Civ 6 Royal Society Vs War Department: Which Policy Card Reigns Supreme? Civ 5 Vs Civ 6 Which Is Better? We Played Both

Civ 6 Royal Society Vs War Department: Which Policy Card Reigns Supreme?

Civ 5 Vs Civ 6 Which Is Better? We Played Both

Alright, listen up, strategy game enthusiasts! If you're diving deep into the world of Civilization VI, you know how crucial policy cards can be for shaping your empire's destiny. Today, we're going head-to-head with two heavyweights in the game: the Royal Society and the War Department. These policy cards are not just any old cards—they're game-changers that can make or break your strategy. So, buckle up, because we’re about to break it all down!

Now, you might be wondering, "Why should I care about these two cards?" Well, my friend, if you're aiming to dominate the world—whether through science, warfare, or sheer cunning—these cards could be your secret weapons. Understanding their strengths and limitations is key to building an unstoppable empire.

So, whether you're a seasoned Civ 6 vet or just starting out, this article is for you. We'll dive deep into the nitty-gritty of both the Royal Society and the War Department, exploring how they stack up against each other and helping you decide which one fits your playstyle. Let's get started, shall we?

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  • Here’s the deal: we’ll cover everything from their in-game mechanics to how they interact with different civs and strategies. By the end of this, you’ll have all the info you need to make an informed decision. But first, let’s lay out the roadmap so you know what to expect.

    Table of Contents

    Introduction to Policy Cards in Civ 6

    Before we dive into the specifics of the Royal Society and War Department, let’s take a step back and talk about policy cards in general. In Civ 6, policy cards are your tools for customizing your civilization's approach to victory. They come in three flavors: military, economic, and wildcard. Each card offers unique bonuses that can boost your economy, military strength, or scientific output.

    Now, here’s the kicker: you can only play a limited number of cards at any given time, depending on your government type. This means you need to be strategic about which cards you choose and when you activate them. It’s not just about having the best cards—it’s about knowing how to use them effectively.

    And that brings us to the Royal Society and War Department. Both cards are military-focused, but they cater to very different playstyles. Let’s break them down one by one.

    Royal Society: The Science Powerhouse

    What is the Royal Society?

    The Royal Society is a military policy card that boosts the science output of your empire. Specifically, it provides +2 Science for every Military Engineer specialist and +2 Science from every Military Engineer building in cities with an Encampment. Sounds like a mouthful, right? Let me break it down for you.

    This card is perfect for players who want to dominate the tech race. If you’re building a lot of Military Engineers or have cities with Encampments, this card can give you a serious edge in research. It’s like turbocharging your science output without breaking a sweat.

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  • Who Should Use the Royal Society?

    • Players aiming for a science victory
    • Civs with strong military tech trees (like England or Germany)
    • Anyone who wants to tech up faster

    But here’s the thing: the Royal Society isn’t just about science. It also ties into your military strategy. By boosting Military Engineers, you’re not only advancing your tech tree but also strengthening your defenses. It’s a win-win situation!

    War Department: The Military Beast

    What is the War Department?

    On the other side of the coin, we have the War Department. This military policy card is all about beefing up your army. It provides +50% production toward military units after researching Military Science and allows you to build Military Factories in cities with an Encampment.

    In simpler terms, the War Department is your go-to card if you’re planning to dominate through sheer military might. It’s like giving your production line a steroid shot, allowing you to churn out units faster than your opponents can say "peace treaty."

    Who Should Use the War Department?

    • Players aiming for a domination victory
    • Civs with strong military production (like Genghis Khan or Alexander)
    • Anyone who wants to build a massive army

    Now, here’s the kicker: the War Department doesn’t just help you build units faster. It also ties into your overall military strategy, allowing you to create more advanced units and fortify your defenses. It’s like having a personal general at your disposal.

    Royal Society vs War Department: A Side-by-Side Comparison

    Alright, let’s get down to business. How do these two cards stack up against each other? Here’s a quick rundown:

    • Focus: The Royal Society focuses on science, while the War Department focuses on military production.
    • Strengths: The Royal Society excels at boosting research, while the War Department excels at building units.
    • Weaknesses: The Royal Society doesn’t directly impact your military strength, while the War Department doesn’t contribute to your tech tree.

    Ultimately, the choice between these two cards comes down to your playstyle. Are you a science-minded strategist or a military powerhouse? The answer will guide your decision.

    Strategy Tips for Each Card

    Royal Society Strategy Tips

    Here are some tips to help you make the most of the Royal Society:

    • Pair it with civs that have strong military tech trees, like England or Germany.
    • Focus on building Military Engineers early in the game to maximize the science bonus.
    • Use it in conjunction with other science-boosting policies and buildings.

    War Department Strategy Tips

    And here are some tips for the War Department:

    • Activate it after researching Military Science to unlock its full potential.
    • Build Military Factories in key cities to boost unit production.
    • Combine it with other military-focused policies for maximum impact.

    Remember, the key to success is synergy. Choose policies and buildings that complement each other to create a well-rounded strategy.

    Synergies with Other Game Elements

    Both the Royal Society and War Department can work wonders when paired with the right civs and strategies. Here are a few examples:

    • England: The Royal Society pairs perfectly with England’s focus on military tech and exploration.
    • Germany: The War Department can help Germany build a formidable army, thanks to their emphasis on military production.
    • America: Both cards can work well with America’s ability to produce great people, giving you a double boost in science and military.

    By leveraging these synergies, you can create a powerhouse empire that’s nearly impossible to beat.

    Historical Context Behind the Cards

    Now, let’s take a step back and look at the historical context behind these cards. The Royal Society was founded in 1660 as a scientific institution in England, dedicated to advancing knowledge and promoting scientific research. It played a key role in the scientific revolution and continues to influence science today.

    On the other hand, the War Department was a real-life government agency in the United States, responsible for overseeing military affairs. Its focus on logistics and production mirrored the needs of a growing empire, much like its counterpart in Civ 6.

    Understanding the historical roots of these cards can give you a deeper appreciation for their in-game mechanics and how they reflect real-world strategies.

    Data Analysis: Which Card Wins More?

    So, which card comes out on top? According to data from Civ 6 players, both cards have their strengths and weaknesses. The Royal Society tends to perform better in games focused on science and culture, while the War Department shines in domination-focused games.

    But here’s the thing: the best card is the one that fits your playstyle. Whether you’re a science nerd or a military mastermind, there’s a card out there for you. The key is to experiment and find what works best for you.

    Frequently Asked Questions

    Here are some common questions about the Royal Society and War Department:

    • Can I use both cards at the same time? Yes, but you’ll need enough slots in your government type to do so.
    • Which civs benefit most from these cards? Civs with strong military tech trees or production bonuses tend to benefit the most.
    • Can these cards help me win in multiplayer? Absolutely! They can give you a competitive edge in both single-player and multiplayer games.

    Final Thoughts and Recommendations

    Alright, we’ve covered a lot of ground here. From the basics of policy cards to the nitty-gritty of the Royal Society and War Department, we’ve explored everything you need to know to make an informed decision.

    So, which card should you choose? If you’re aiming for a science victory, the Royal Society is your best bet. If you’re going for domination, the War Department is the way to go. But remember, the key to success is flexibility. Don’t be afraid to switch cards as the game progresses and your strategy evolves.

    And that’s it, folks! Thanks for sticking with me through this deep dive into Civ 6 strategy. If you found this article helpful, be sure to share it with your fellow Civ fans. And don’t forget to leave a comment below—I’d love to hear your thoughts on these two powerhouse cards!

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